Computing Internet Books
Related Subjects: Programming Internet Computer Design Operating Systems
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A blessing in disguiseReview Date: 2008-05-31
Absolutely BasicReview Date: 2008-01-15
If I was not living overseas I might have thought about returning it the moment I flipped through the pages.
It is great to get this book!Review Date: 2007-12-26


A great resource for the Pro Tools noviceReview Date: 2008-08-04
What You Need To KnowReview Date: 2008-07-07
Keane provides the answers to all of the obvious "How do I do this?" questions, and throws in savvy engineering and production tips to boot. The addition of actual sessions to practice with is invaluable, since seeing is believing...and learning.
Great introduction to Pro Tools.Review Date: 2008-06-28
Just Want To Add...Review Date: 2008-06-26
Overall, the book is well written and edited. I think if you're coming into PT from another DAW, this might be all you need to get to an intermediate level fairly quickly. (Wish I'd had it when I was first starting out.) If you have no recording experience at all, you might also benefit from a more basic primer on general hard disk recording. For a basic PT reference, I like "Pro Tools for Dummies". As others have pointed out, the whole topic of subtleties in mic setup and EFX for various instruments, mixing/mastering in general, studio layout, etc. requires its own material. Check out Bobby Owsinki's books on those topics.
This is a great book..........Review Date: 2008-04-07
It's truly a book from a musician to a musician. I would highly recommend it to anyone who wants to get down to recording!!!
Doug

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Outstanding instructional book on installing and using qmailReview Date: 2006-02-08
Great starter book for anyoneReview Date: 2004-07-05
Best Linux book I ever bought!
ExcellentReview Date: 2002-05-03
Qmail made much easier with this bookReview Date: 2002-10-11
Excellent GuideReview Date: 2002-02-27
I also needed DNS and BIND to get everything working just the way I wanted, so I'd buy them both.
Tim


BIRT Report DesignerReview Date: 2008-05-31
The basic concepts in this book are still very useful, otherwise it is hard to find online information explained in such a systematic way and in such details.
Explains org.eclipse.birt for Java customisationReview Date: 2006-12-13
The Integrating book is the sequel. Strictly a programmer's book. It assumes you've read the earlier book. But now you need to take the customising [much] further. So here the text shows how to program in Java, not just JavaScript. Essentially, the bulk of the book explains the package org.eclipse.birt, which is freely available and has been built out with many classes. The problem to a programmer is the sheer multitude of those classes. An embarrassment of riches which the book tackles.
Some classes relate to customising the UI. There is a charting API built on top of Java Swing. So you can key off your pre-existing Swing expertise. Swing is pretty easy to learn, and the BIRT graphics classes seem to continue this property.
The only possible problem might be if you prefer SWT widgets for the better native look and feel. But the BIRT contributors correctly decided to support the most popular widget set, which is Swing.
Other BIRT classes relate to getting data at the back end, from various possible sources.

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Good on old news, bad on new newsReview Date: 2004-11-30
This book has strong context: readers who come from the media theory context will find powerful resonances with their existing intellectual framework. Other readers will scrape and scratch to find anything of merit.
My context is interactive storytelling. Truth in advertising: I recently published a book on the subject, and so might be considered a competitor. I do not, however, consider this book to be competitive with mine, not in the sense that it is inferior, but rather in the sense that it is from another planet. From my planet, this book appears to have plenty of interesting things to say about iamge and narrative, but when it comes to interactivity, I maintain that this book has absolutely nothing useful to say.
Consider the description of interactivity offered in these pages:
"Interaction can be described as many things. Catchwords abound: 'Engaging', 'Immersive', 'Participatory', 'Responsive', and 'Reactive'.
"Interactivity is a continuing increase in participation. It's a bidirectional communication conduit. It's a reponse to a response. It's 'full-duplex'. Interaction is a relationship. It's good sex. It's bad conversation. It's indeterminant behavior, and it's redundant result. It's many things, none of which can be done alone. Interaction is a process that dictates communication. It can also be a commication that dictates process. It provides options, necessitates a change in pace, and changes you as you change it."
I consider this to be high-falutin' drivel. Poetic drivel, perhaps, but drivel in the sense that it simply doesn't say anything that you can put to use. Take these ideas and put them into your mental thought-grinder and nothing comes out. They're Madison Avenue fluff, nothingburger sentences, full of verbal flourishes and pirouettes and signifying nothing.
The author is clearly a master of imagery, and has much that is useful to say about graphic design and the role of the image. If the author had the discipline to confine himself to those areas in which his expertise commands respect, he could have produced a fine book; indeed, when the book doesn't mention interactivity, it has much to offer. But the frequent poorly-considered discussions of interactivity ruin this book the way a burned sauce ruins an otherwise excellent entre.
Beautiful but no holy grailReview Date: 2006-03-09
We should be patient, however, the new art-form of interactive narrative will not blossom over night. It took literature several millennia to evolve from its epic (with its base and violent interaction between characters) beginnings to the current intricate form, with all its depth and reflections. Most video games (the most popular example of interactive narratives) are still in the initial cycle of development, although some games hint at the next step in the is evolution after only thirty years of development.
To me the best parts of the book are the first 'dimension' (or chapter) which explains Meadow's theory of interactive narrative and the interviews that conclude the second and third dimensions. Meadows interviews the creators of some very good and important examples of existing interactive narratives. These people have many profound things to say, and it becomes clear that they were a main source of inspiration to the general theoretical framework of Pause & Effect. But close inspection of these interviews also highlights what I think is a weakness in Meadow's work.
The possible structures that interactive narratives can use play an important role in both the theory and the interviews. Meadows presents three basic structures (the nodal plot, the modular plot and the open plot) which can all be diagrammed as networks of nodes and connections. I understand that these nodes some how represent story-points, events or scenes and the connections possible routes or reader choices. This reduces interactive narrative to a rather discrete network of possibilities, whereas interviewees stress the fact interactive narrative should move beyond discrete plot trees and to more analogous story worlds or simulations. Such worlds cannot be expressed in these diagrams, rather these are expressed in rules of simulation and rules of interaction. This approach will more easily incorporate procedural or algorithmical production of interactive narrative. This is (and I am confindent that Meadows agrees on this point) where the future of interactive narrative lies.
The second weakness in the book is related to its interdisciplinary quality. Though Meadow's study is informed, it is not always as clear as I would want it to be. The many images are exemplary in this respect. The link with the text is not always apparent. In sometimes they are just illustrations, at other times they could be more integral to the argument of the text. But without captions and direct textual references you can never be sure. Many technical terms that come different art genres are taken for granted, as if Meadow's assumes his reader is as well-versed as he is in the arts of painting, illustration, writing and cinema. Sometimes technical terms have very different meanings in these different areas and I am not always sure which particular connotation is the correct one. Worse, I doubt that technical terms can be as easily transferred between the different media as Meadows does. Especially his discussion of 3D perspective seems to suffer from this a little.
Still, Pause & Effect is an important work. Its discussion on the use of time and perspective as important tools or structures for interactive narrative remain valid. Meadows multidisciplinary, eloquent and intelligent perspective is a valuable contribution to the emerging field of interactive narrative. I do not expect the "holy grail" of interactive narrative to be conquered anytime soon, and will not chastise every knight that does not return with the ultimate prize from his explorations. After all, as with any quest it is the journey that counts more than anything else, and as Meadows reminds us on the last page of his book "This is, as you can see, just the beginning". What fun would remain otherwise?
Absolutely No New ConceptsReview Date: 2004-04-26
students love this bookReview Date: 2005-05-08
a great introduction to the subjectReview Date: 2005-05-09
Because Meadows believes that understanding the art of interactive narrative requires familiarity with a wide range of principles, he attempts to cover an ambitious amount of information in Pause & Effect. This would be challenging enough if Pause & Effect was exclusively an introductory "how-to" book for would-be interactive narrative designers, but the book, as Meadows says in his preface, "is designed for anyone interested in narrative art forms" (xiii). Therefore, Meadows is engaging a general audience, and does not assume any pre-existing knowledge in the field. While such a broad approach may be good for sales figures, it is not without its costs. His writing, while always refreshingly clear, is at times overly simplistic, leaving many of the good ideas he puts forth insufficiently fleshed out. Meadows attempts to compensate for this limitation by incorporating interviews and case studies that give the reader alternate viewpoints about the production of interactive narrative. The incorporation of complementary and sometimes conflicting viewpoints from important creators of interactive content adds depth to the work, making it more interesting to the general reader and more credible as a design "how-to" book.
The basic claims of the book are easy to understand. The book assumes that an author can combine narrative and interactivity and claims that the development of imagery in the Western tradition gives us crucial insights into how this process should work. Meadows' approach is to bring together traditional concepts of narrative construction, two-dimensional and three-dimensional art creation, and interactive systems design in a way that defines the role of the author in the new art form of interactive narrative design.
Meadows lays out his arguments very clearly, giving his readers useful background information and examples to illustrate his points. He also, in a style similar to a self-help guru, breaks down complicated concepts into easily remembered components or steps, such as his "Four Steps of Interaction": 1) Observe; 2) Explore; 3) Modify; and 4) Change, or his "Three Different Structures of Interactive Narrative": 1) Nodal Plot Structure; 2) Modulated Plot Structure; and 3) Open Plot Structure. Although this structure overly simplifies complicated processes at times, it is still admittedly useful for a book that is trying to be a practical guide as much as it is an academic exercise.
Even keeping Meadows' aims in mind, however, Meadows warrants some criticism about just how broad and introductory he sometimes is in the text. While a general reader, new to concepts of narrative and interactivity, will appreciate Meadows' approach, those well versed in the debates surrounding the contentious and provocative term interactive narrative will be surprised and disappointed by the fact that Meadows does not address the term as problematic at all. Although, to be fair, a great deal of the debate that continues to rage about the term "interactive narrative" has taken place after Meadows wrote his book. Still, his bibliography is missing some key figures. Perhaps this omission is because Meadows does not want to get bogged down in academic debates over ontology and taxonomy, which he may deem worthless and unproductive. It is a forgivable move considering the breadth of his work and how much he must leave out as it is. Nonetheless, these omissions are frustrating to those of us who would very much like to know how Meadows would answer the criticism levied against the term interactive narrative and some of the practices Meadows preaches.

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Crosses Many DisciplinesReview Date: 2004-01-03
The book sits astride several disciplines. Mostly biology. But also computer networks, of which, of course, the Internet is the primary and largest example. But the book also covers some portions of sociology. The classic six degrees of separation between any two people in the world. Actually this is more a metaphor than the literal truth. But still useful in understanding human networks.
If you are currently working with some type of network, your expertise in it, while being a strength, may also be a weakness if it makes you unaware of qualitatively different networks that yet have some commonality with yours.


Made my own flash within 2 hours.Review Date: 2008-02-18
Excellent step-by-step overviewReview Date: 2007-12-17
Good Info but...Review Date: 2007-05-12
Not worth it a nickelReview Date: 2007-04-18
Great book for beginner.Review Date: 2007-03-18
As for the book, I just got it. I am in Hour 2 and so far, it has helped me soooo much. I am new to Flash and I think this will be a great book for all the people who are new like me. I gave it a 4 stars rather than 5 since I haven't finished the book yet and can't comment on the whole book. But base on the first 2 hrs, I think once I am done with the book, my rating would be a 5 star.

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Comprehensive and clearReview Date: 2005-10-25
Also, a pleasant surprise to find the index is actually useful.
Very complete for both the novice and the web expert.Review Date: 2003-11-19
It is obvious that the author has had experience with real applications and customer needs.
Related Subjects: Programming Internet Computer Design Operating Systems
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