Computing Internet Books
Related Subjects: Programming Internet Computer Design Operating Systems
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vista gadget unfolded Review Date: 2008-08-25
Simple and great bookReview Date: 2008-08-15
Awesome Guide + Lots of Example + Template for developing GadgetReview Date: 2008-08-11
There are numerous gadget examples which are developed through out the book. I particularly loved the Comic Strip Gadget included in the extra section of the book, that one gadget is worth the price of the book.
Great Book, In-depth Analysis and reading material.Review Date: 2008-06-30
Gadgets development is interesting now!!Review Date: 2008-06-23
Gadgets development is very interesting for me now. I would definately recommend this book to my web designer friends.

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more about AI instead of semantic webReview Date: 2007-05-12
If you want to learn something proparly don't buy this book.
The only good thing I found is that it is 260 pages and not more than 300 pages
Good Introduction to Semantic Web ConceptsReview Date: 2006-12-22
On the annoying side, the authors constantly repeat themselves. Many paragraphs seem to be repeated word for word not just two but often three times throughout the book. I guess it is an effective way to ingrain the newly acquired information in one's brain, but it is also a waste of time. Another annoying thing is the number of typos in this text. I do not think I have seen that many typos in a book, ever. Even worse, many of these typos are of the kind that could have been detected easily by a spellchecker. Somebody at Wiley did not do his job. Hopefully, the errors in this book are all of the typo kind and not semantical...
progress towards the Semantic WebReview Date: 2006-11-30
The other objective of the book is to show what progress has been made towards the Semantic Web. The problem of how to write meaning into the next Web is indeed very hard. But the book shows intermediate steps, like RDF and how to make ontologies. Understand that the book does not conclude with the goal of inscribing meaning fully achieved. Still, you can understand how far we have come.
Machine Intelligence presented intelligentlyReview Date: 2006-11-02
I particularly enjoyed the interludes - these short debates between two fictitious characters crystallized many issues dealing with AI, thinking and intelligence as they emerged from the chapter material. They were presented with humor and high spirits, but the arguments seemed well-founded and balanced. They included amusing backdrops, such as, the characters playing a chess match while discussing the tournament between Gary Kasparov and IBM's Deep Blue computer.
Maybe the Web will be able to "think" some day. You decide.Review Date: 2006-10-30
This book makes you think about thinking or at least the thinking process as it relates to instilling the Web with enough artificial intelligence (AI) to make it capable of thinking. I learned from this book that the Web, as it is currently structured, it not really very intelligent at all and there are many enhancements that have to be made to bring the Web to its full potential. Those who are in any way interested in the Web achieving its full potential will be well served by reading this book.
The authors take on a sizable task and do an excellent job of interweaving the philosophical with the technical aspects of AI as a driver and/or incremental part of enabling the Web to "think". The authors start from the beginning and bring us up to the current status of web thinking. The beginning here is literally from Aristotle and along the way they spend considerable time laying a foundation that includes the significant contributions of Berners-Lee, Gödel, and Turing. After the first part of the book establishes the foundation, the second part of the book becomes very technical (as you would expect) focusing on Web ontology and logic and a lot more to address the complex superstructure that will be required to establish thinking on the Web.
One aspect of this book that I found refreshing and I believe unique for a technical book are the interludes at the end of each chapter. These interludes are a running interaction/dialogue between two computer science students as they debate/discuss the feasibility of using AI applications, etc. to make the Web capable of thinking. These interludes are refreshing to read and give a real life perspective of how daunting the task is to make thinking on the Web possible. And, indeed will we all ever agree on what thinking on the Web really means and if it is ever fully achieved? My opinion after reading this book is that there will probably not ever be a unanimous agreement. Of course, you will have to judge for yourself.
I gave this book five stars because I really learned a lot, and some of what I learned was more than I bargained for, a real surprise. The authors did a thorough job, and the book stimulates a lot of thinking about something we take for granted --- and that is thinking. Enjoy the book and when you read it, expect to be challenged.

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Learn From The Best!Review Date: 1999-12-06
If legal research is part of your professional life, do yourself a favor: Buy This Book.
Jerry Lawson, Author of The Complete Internet Handbook for Lawyers (ABA 1999).
learning from domain experts is fun!Review Date: 1999-12-06
Warning to workplace cynics: this is a no-Dilbert zone.
Example interview topics include: (software/usability) how are browser bookmarks used? are any web utilities widely adopted? (content/training) when is the web a trustworthy source of information? which comes first, in what circumstances: the web or fee-based services?
(community organizers) how do websites evolve to so well serve diverse professionals using cooperative and volunteer labor? (amateurs/semi-pros) how do people who search for a living in a rapid turn-around environment organize their work? (cynics) are there really people who still have long-lasting careers and love their work? how do they survive the nutty managers, mindless meetings, and constant change of fads?
Expanding the series and theme of "super searcher" books, this set of interviews goes more deeply into the technical aspects of legal research without losing the non-legal reader in either the terms of the field or the names of the content providers. My only complaint was the frequent reference to "stock techniques taught in legal research" which might have been better defined or compared, but I loved the phrase "build a search".
Recommended for paralegals, law students, and researchers.Review Date: 2000-02-04

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Too little about too much - A bright star with a short lifespanReview Date: 2007-03-01
Though, a couple of chapters awoke my interest and became the start point of further readings; I don't picture this book having a place in my "always at hand" book collection. I think this book, like those magazine subscriptions piling up in my garage, is a once in a lifetime reading.
Rather than having this professional guide to mainstream technological thinking dusting on my bookshelf; I would like to see it being passed around at the coffee table, inspiring, and guiding colleagues and friends. Definitely, this is not a book to own, but a book to share.
Specialized to the computer geek world - and packed with logic and detail.Review Date: 2006-10-14
Diane C. Donovan
California Bookwatch
eclecticReview Date: 2006-09-26
Written by leaders in their fields, this book doesn't aim to be definitive, but consists of essays by those people about the stuff which interests them. I didn't follow all of the subjects covered, and I think that you would be hard-pressed to. All were well written and would appeal to followers of that particular facet of information technology.
One particular thing I liked about this was the appendix covering each author's favourite reads and tools, plus a comprehensive bibliography.
I'm sure you'll find, as I did, half a dozen topics of interest, with several others opening up previously unknown fields of study. I'm looking forward to the next edition.
A Technical Conference - To Go!Review Date: 2006-09-02
The book is a collection of 15 technical papers from NFJS speakers that will just make you flat smarter. I found each paper to be informative, well written, and enjoyable. For example, the first paper is "Real World Web Services" by Scott Davis. In it, he provides a broad overview of the various acronyms that make up Web Services. While I was already pretty familiar with WS, this paper filled a few gaps in my knowledge of the subject. In other sections of the book there are deep discussions on testing, continuous integration, methodologies, and more.
The NFJS 2006 Anthology cuts a wide swath across the topic of software development. And yet, each section manages to go quite deep into the subject. I found a nice balance of variety and detail. Some of the papers were on topics I wouldn't necessarily seek out but I appreciated the opportunity to widen my horizons a bit.
Check out the TOC and sample chapters on the Pragmatic Programmer site.
Think of it as a technical conference to go. Highly recommended.
Knowledge of experts, balance of FOX newsReview Date: 2007-06-23
Much material in this volume is written by agitators of the "new age" software movement, for lack of a better word. They gravitate towards weaker contracts (i.e. REST over WS-*), loose typing (i.e. Ruby over Java), relaxed processes (i.e. Agile over anything else), and so forth... While all authors are entitled to their opinions, I find it unsettling that the "new age" dogma dominates much of the publication. Brian Sletten assaults WS-* in his essay "Give it a Rest", but where is the counterargument? The three paragraphs Sletten himself offers? Or does the editor wish to suggest, quite falsely if so, that there really is no business case to explain why top enterprises leverage WS-* based solutions in spite of their cost?
How about Jared Richardson's article on JRuby titled "Integrating Ruby with legacy code"? Since when is Java considered legacy code? Since when has the free world stopped developing solutions in Java except when under the whip of mighty yet incompetent management? And once again, where is the refutation? Where is the essay on the dangers of mixing and matching languages and platforms? The weaknesses of purely-dynamic languages? Certainly not in this NFJS anthology (sorry, Jared, two brush-off bullet points don't count). And what of a counterargument to Venkat Sabramaniam's essay on Agile Methodologies? While deeply insightful into agile techniques, it also seems to offer Agile as a panacea of sorts, omitting any discussion of when an agile process may be unfitting or even crippling. Once again, shop somewhere else for the complete story.
Ultimately, the single greatest failure of this compilation can be attributed to Neal Ford's role as its editor. A quick glance at his blog allows one to glean Ford's biases with a naked eye. While the strength of Ford's dispositions does not detract from his status or credibility as a great speaker and author, it renders him unfit to edit such a compilation as this anthology. Ford goes so far as to violate a key principle of the NFJS series by propagandizing a $500 IDE (Chapter 10), while devoting less than half that real estate to Eclipse techniques (Chapter 11), despite the latter's prevalence in availability and market share. In short, Ford allows what would otherwise be an invaluable educational resource to become a hideous concoction of information and propaganda.
Fortunately, Ford's negligence toward balance was slightly tempered by the diversity and insight of several of the authors. Howard Lewis Ship's essay on testing tools and techniques (Chapter 7), David Geary's introduction to the Google Web Toolkit (Chapter 8), and Scott Leberknight's "Data Access using Spring, Hibernate, and JDBC" (Chapter 19). These chapters stand out due to both their relevance and their instructional approach. These essays teach, rather than preach, and set a wonderful example of what the rest of this volume should have looked like. While I look forward to attending this year's No Fluff Just Stuff conference in Boston and even hearing some of the people whose work I criticized in the preceding paragraphs, I hope the 2008 NFJS anthology will offer less demagoguery and more substance, less fluff and more stuff.

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THE Ebay How-to bookReview Date: 2007-08-20
To Sell Indeed!Review Date: 2007-02-10
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Tarek FoudaReview Date: 1999-03-10
Thanks to the Autor ......
One of the best 3D and Imaging Books, Java or otherwise.Review Date: 2002-02-03
Outstanding old book on imaging algorithms in JavaReview Date: 2006-05-03
The first chapter is titled "Easy Animation." The chapter's main focus is creating quickly loaded images, and reducing flicker.
Chapter two covers sound and is eight pages long. Two pages are sample code. Remember this book was written when Java had very primitive sound support.
Chapter three goes deep into image processing. The end result is that this chapter shows you how to code many of the special effects found in PhotoShop. Wave, ripple, and explode filters and 3D button effects among others are included here. To me this chapter is the one that stands the test of time the best due to all of the algorithms shown.
Chapter four covers two-dimensional rendering. The main topic of this chapter is creating small animations based on single pictures. The author introduces his framework class "ImageProcessor" first in this chapter.
Chapter five is entitled "Entering the Third Dimension". A really interesting star field program is included that was written, of course, before Java3D. Other programs include a bouncing ball and some take-offs of the star field. Then a 3D spiral program is introduced. The chapter dives back into the ImageProcessor class next. A program to break apart a picture and put it back together ends the chapter.
Chapter six discusses the now obsolete VRML. 3D transformations, movement in 3D, and wire and shaded objects are all covered, quickly and with no sympathy for the novice. A full page and half is dedicated to a discussion of VRML. This is a lot for this book. Most topics get explained once, very quickly and then it's off to the next topic. Several pages are dedicated to explaining a turning cube script. The Matrix3D class is covered next. Navigation is covered briefly, and wireframes are introduced. Shading is covered very lightly then a truly monster program for a so-called "basic" Model3D class is given. This is twelve pages of code. A second program follows that allows you to view Model3D. The chapter ends with a discussion on precalculating movement and passing HTML to the VRML animator, which is also included. There are interesting ideas here, but VRML is old hat and the code will require adapting to more modern needs.
Chapter seven is titled "Adding Realism." The main targets of this chapter are shading, illuminating, and textures--all, of course, very important to making that virtual world look real. The chapter walks through the creation of a cube in wire form then shows how to fill in the surfaces and begin shading. Shadows and perspective are discussed, then another little jewel is given. Listing 7.7 "Creating a 3D object from an image" and the accompanying viewer in 7.8 show how to take a title, make it 3D and shadow it. Texture is covered in great depth with lots of good code and more interesting tricks with pictures. The rest of the chapter is one long update to the Model3D class introduced earlier.
Chapter eight gets into tricks with text. This chapter is crammed with interesting scroll tricks. Late in the chapter some great 3D text scroll scripts, like a 3D spiral, are given.
Chapter nine is titled "Navigation." The keys to this chapter are frames, tracking the mouse and 3D animated menus. This stuff gets more directly into HTML.
Chapter ten is about making imaging effects look better and load fast. Some of this material is dated because the author is writing from the viewpoint of Java 1.0.2.
The appendix is a great summary of classes and commands used in the book. It serves as a very good reference source and is very helpful when trying to read through the programs in the book. The CD-ROM contains some shareware and freeware and a Java version of the old game "Asteroids". Most importantly it contains all the programs in the book. The shareware is pretty ancient and source code for the shareware is not included.
Even though this book was obviously written at a time when Java's main purpose was to jazz up web pages, it is still interesting for people who already know Java and basic computer graphics and are looking for some interesting graphic effects and their explanations. The two main bad points about this book are:
1. Everything is in the form of an applet. This is certainly due to the fact that the contents were written in 1996.
2. For a book that is supposed to be about graphic effects, the illustrations are very shoddy and they are all in black and white.
In spite of these drawbacks, it is a good source of information on how to perform effects at the pixel level, and in that respect the book will never be obsolete.
Excellent bookReview Date: 2002-06-04
The only downside to this book is its coverage of sounds in Java - if you need help with sounds and sounds alone, don't buy this book. It contains a miniscule amount of information regarding the subject - namely just a brief introduction to sounds, and usage of the Applet class' primitive audio playback functions (Java has great support for generating audio on-the-fly, which this book does not cover).
Lack of detailed sound documentation doesn't take away the value of this book, however, and I recommend it to anyone who would like to produce "kickass java" applets.
Excellent advanced techniques and examples for writing gamesReview Date: 1997-08-06
Related Subjects: Programming Internet Computer Design Operating Systems
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Although it requires lots of practice and knowledge of different technologies to create gadget but this book tries to cover most of the technologies involved.
I would definitely suggest my friend to have a look into this book.