Horror Books
Related Subjects: Supernatural Vampires
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A more mature Vlad....Review Date: 2008-06-09
Not the worst, but far from the bestReview Date: 2008-05-12
Brust has used framing devices to great effect in his previous books - the cycle poem in Jhereg, the witchcraft spell in Taltos, the cleaning bill in... was it Yendi or Teckla? And now the dinner at Valabar's in Dzur. Each course of the fabulous meal frames a chapter. But it's getting a bit old, and this iteration feels like Brust is showing us how much he enjoys food, a proclivity he adequately broadcast in his previous books without overdoing it the way he did this time around. I almost could have seen this coming.
Mr. Brust, we get it. You like food. If you'd like, we can arrange for you to get a show on the Food Network. But right now, you write fantasy novels. By all means, have a little fun with the meals your characters eat. Make them gourmands - it fleshes them out nicely (it was well done in The Phoenix Guards books). But I almost wanted to skip the introduction to each chapter, and this was only the first time I've read it. (Only on the 4th or 5th time on Taltos did I even begin to contemplate skipping the witchcraft spell.)
The other bit of laziness that stands out is the character Telnan. Was he anything more than an exposition device, and a reason to call the book Dzur? A literal deus ex machina? Unless he plays a major role in future books, I think we can chalk him up to Brust needing a Dzur in this book, a crutch I would have more readily forgiven him for if he used it in Chreotha, a House far less full of possibility than Dzur. I mean, seriously. This is the best he could come up with for Dzur? What a waste of a very complex House.
Other than those two specific complaints, I also felt let down at the end. "That's it?" is not my usual reaction at the end of a Brust novel. "Yeah, and?" was a popular one at the end of each chapter. Why is the Left Hand trying to move in? What difficulties, precisely, is Cawti having to face here? What further maneuvering was required for the Demon to reach his goal (trying not to spoil anything here)?
Dzur had its moments (a couple of neat surprises), and reading a new Vlad Taltos novel is like slipping into a comfortable bath after years of showers, but Brust seems to have forgotten to bring the rubber ducky. I wouldn't steer away faithful fans of the series, but this one could have been much better. Brust really dropped the ball.
Ah! Hello Vlad, my old friend, glad to see you again.Review Date: 2008-02-25
His wife left him for, well, let's just say, he didn't listen very well, but at the same time, in order to save her that time, well, he got the price put on his head. So the results of this book, he saves her again, and gets a lot more people pissed off at him which will no doubt increase the price on his head but he has along the way in the past picked up some toys, one of which he can use to threaten gods into helping him, so finding or killing him will not be easy.
I just cannot wait for the next book in the series.
Don't waste your money...Review Date: 2008-02-15
I'll try not to spoil much for those of you who plan to read this book, but lets just say that one of the biggest secrets that has been hinted at since Vlad left town is barely covered in the last chapter with very little fanfare.
Can the author write? Without a doubt...Do I care to have THAT much detail over one meal that occurs during the book? Not really. I'd prefer more plot, some time spent with characters we haven't experienced in a while...Dare I say? A little more effort on the author's part to entertain with actual characters? A unique idea, I know, but one with merit.
Liked it, Didn't Love itReview Date: 2008-02-22
A warning, though. Several of the Taltos series of books can be read out of sequence without too much concern. Dzur, however, speaks back to previous events more directly and frequently than most. I've read all the early books, but clearly not at least one of the later ones. I won't say I was lost, but the reading experience would definitely have been helped knowing the full back story.
In terms of the plot of this book, it was decent. All the classic Vlad banter and whatnot that endears one to the character is present. The storyline was interesting, but do I do feel a little wanting having reached the end. None of the Taltos books is long, but they are generally meaty, if you take my meaning. This one wasn't so much.
Overall, I did enjoy the read, but wouldn't rate this as one of the better books in the series.

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Very Fast ReadReview Date: 2008-04-06
Getting better with every volumeReview Date: 2008-01-24
At Long LastReview Date: 2007-11-04
Vol. 8 has been a long time coming, but it carries the crazy, blood-soaked story on into the battle of vampires, werewolves, Nazis, the Protestant Knights, and the Catholic Iscariot Section XIII. The Hellsing Organization stands alone against all its enemies and the fight has come to their door. Each of the armies has a champion 'trump card' and all of these are facing off in what remains of London.
I'm glad the anime is being remade into the Hellsing Ultimate series, but until it's finished, I'll be sitting here waiting on Vol. 9.
A classic!Review Date: 2007-10-22
In this installment he see more into the heart of Alucard. More to the fact we finally we get an idea of what makes him tick, and why he has such a strong respect for Father Anderson.
" A weak monster like me, a monster that could not go on being human must defeated by a human." -Alucard, Hellsing Vol. 8 page 143.
Over a 100 years ago Dracula was defeated by Van Helsing, Holmwood, Morris, and Seward. Hirano added to the story of Dracula, by telling us the aftermath of the events of Bram Stoker`s story, and a good addition it is. In volume eight one begins to wonder if Alucard is looking for release from his unlife from a worthy advesary. Van Helsing did not kill Dracula in the end, but made him a servant/ soldier to help in the cursade rid the world of other creatures of darkness. What better soldier to have than the king of vampires himself?
We also find that Dracula in his madness lost everything that was around him. As Alucard, he is not lost on this irony.
I had forgotten that the original Vlad the Impaler did serve the Vactican, which back in the 15th century was not unusual for someone who is roaylty. . My history is still a bit fuzzy. For Hellsing, this little tidbit of infomation proves to be vital.
It serves as paralell with Father Anderson, and a good explanation for Alucard`s animosity for the Vactican. Alucard became a monster for war during his days as human fighting the Turks and so forth. Father Anderson is a human who fights monsters, but has not totally given up his humanity like Alucard.
Enough rambles and rants from me. Give Hellsing a read. Yeah its gory and insane, but look beyond that and you find good horror story with some seriuos plot and character depth.
Not as suspenseful as I was anticipatingReview Date: 2007-09-20

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A nice niche to the seriesReview Date: 2008-01-22
The story of Underworld is typical of the Resident Evil universe. The story focuses on characters from past Resident Evil stories. John, David, Rebecca, Claire, and Leon must infiltrate a secret underground Umbrella laboratory to retrieve a notebook full of secret codes at the request of the mysterious Trent - a secret character who seem to aid characters in past Resident Evil novels. The book is rather entertaining and fulfilling in the action and adventure sense. The book ends spectacularly with a lot of details about White Umbrella and more importantly, it reveals a lot of information and motives behind Trent.
Personally, I liked Underworld. Author SD Perry did a wonderful job in creating a believable world - even though Resident Evil is anything but. Underworld focuses more on the key players of Umbrella and tries to dig deeper into the hows and whys of Umbrella and its schemes. I believe any fan of Resident Evil will like this book. It is a wonderful spin off and it's nice to see an author who tries to legitimately create a niche in the Resident Evil world.
The one original book that I liked from the seriesReview Date: 2007-08-13
My favorite so far of the first fourReview Date: 2007-04-07
A good story!!Review Date: 2006-04-10
Can You say die?Review Date: 2006-02-13

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SadReview Date: 2008-10-14
So this girl hit puberty early? Big deal? The "secrets" revealed within this book are hardly shocking or thrilling, and the fact that there's just two books in this series shows the author's lack of effort. It's clear that he just doesn't care anymore about writing a good story.
VC Andrews - Scattered LeavesReview Date: 2007-09-24
Hated itReview Date: 2008-05-15
The plot was weak and the character development was inconsistent, not to mention the author's flagrant use of race/class stereotypes. The characters were unbelievable and downright strange. To sum it up: it was painful to read.
PredictableReview Date: 2007-07-03
The book was concluded in a way that left alot of characters dangling without explanation and without a point. The friendship between Jordan and her older friends seemed a little far fetched also. Also, as with Broken flower, some scenes in this book appear to be recycled from the Wildflowers miniseries, particularly Cat's story.
Overall, it wasn't bad enough for me to put the book down, and it did have some enjoyable suspensful moments throughout. But definately not one of V C Andrews best.
DisappointedReview Date: 2007-06-23

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I love this authorReview Date: 2008-09-29
Read itReview Date: 2008-06-30
Great fun Review Date: 2007-04-15
Originally Posted on Romance Junkies in 2005Review Date: 2007-05-13
Nell Harris is the type of woman who delights in the old-namely, in ancient artifacts. A junior professor of medieval history in Seattle, she's been lured to the Czech Republic by Melissande Banacek to view the Holy Grail of her profession-the Graven Plate, a breastplate from a suit of armor made in the late 1300's at the castle of Churburg. A legend among medievalists, no one has ever laid eyes upon the interlocking plates that detail the history of a knight-errant. For Nell, this is the opportunity of a lifetime. Unfortunately, upon her arrival at the home of Ms. Banacek, she gets a little more than she bargained for.
Nell is not one to believe in paranormal beings or things that go bump in the night. So, when she spots a common Central European Imp in Melissande's living room, she's a little unnerved. When Melissande goes on to inform Nell that she's a Dark One, a Moravian vampire, Nell decides that the lady must be insane. Next, this strange lady goes on to tell her that Nell herself is a Charmer. A demon lord by the name of Asmodeus has taken Melissande's brother and nephew hostage, and a fellow vampire by the name of Adrian, whose also known as The Betrayer, is responsible for it all. Bound to Asmodeus by a curse, Melissande's brother and nephew cannot escape. Hence the need for Nell, who as a Charmer has the power and ability to charm the curse.
All would be easy if not for the fact that Nell has forgotten that ten years ago she actually believed in charms, curses, and her abilities. After a charm gone wrong killed her best friend, Nell buried herself in the past-and tangible evidence. Now she's been tricked into helping a boy who can only survive with her help-and in return, she'll have sole possession of the Graven Plate.
Greed and the desire for tenure may be the motivating factors at the start of her journey, but joining forces with Adrian, who isn't what she first thought him to be, is what keeps her going. There's more at stake than the release of a vampire and his son, and it's up to Nell and Adrian to combine their powers to rescue a society on the verge of collapse.
SEX, LIES, AND VAMPIRES is full of fun characters, quirky dialogue, and the redeeming power of love. This isn't the first book I've read by Ms. MacAlister featuring the Dark Ones, and it most certainly won't be my last. I love Ms. MacAlister's world of vampires and supernatural beings, and once you pick up one of her books, I'm sure you'll feel the same.
Tired story, but cool Mummies!Review Date: 2006-09-06
I finished the whole book, but I couldn't get into it. There were some really great parts-- Mummies etc. Macalister can be terribly funny. The problem lies in the repitition and the dialouge. The characters seem empty and the story tended to repeat itself a lot. They spent a LOT of time traveling from one place to the next. Every couple chapters there was a "on the train" scene. AUGH!
Anyway, a gagillion fans can't be wrong-- Macalister is doing something right, and there is no denying she's a gifted writer... the story just wasn't for me.

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A Waste of the Time of Your LifeReview Date: 2008-07-23
Death: "wasn't" The Time of Your LifeReview Date: 2008-02-15
a delight for Hazel fansReview Date: 2006-08-25
Since Hazel has long been my favorite character in Sandman (yes, even over Death) I was happy to see a book starring her.
Her story arc shows that in her quiet, insecure way, Hazel is still loyal and even noble, and smart about the things which matter most. So I read and re-read my favorite Hazel moments, such as when she points out, to Foxglove's amazement, that they both really know what love is, or when Hazel tells Death (who is listening in a kindly older sister fashion) about protecting the memory of that first romantic moment. (It seems to me that the healing power of Hazel's devotion usually doesn't work as well in real life as it does here, but I do like a good story.)
If you are not a fan of Hazel or the Hazel/Foxglove relationship this is not for you. While I enjoyed it very much I would not give this to anyone not already familiar with Sandman.
I had to deduct a star for the title of this book and its companion: Death, the High Cost of Living and Death, the Time of Your Life, are so interchangeable that there are reviews here on Amazon for the opposite book. A title should help us remember what the story is about, and these only confuse. And I much prefer this one.
So I'll go find it and read it again soon.
At least Death isn't as dumb in this sequelReview Date: 2004-04-19
Death has a little more power in this book, and is not as silly or giddy as before. Taking the side characters Foxglove and Hazel from "THCOL" and centering on them, this book continues with Foxglove's career taking off at a phenomenal pace. Hazel's baby Alvie is now born, and Hazel stays at home while Foxglove is out making appearances and records. On top of which, Foxglove has been advised by her manager not to reveal the nature of her lesbian relationship with Hazel.
But unknown to Foxglove, Hazel has made a deal with Death in her attempt to save Alvie's life. Foxglove is now not only going to have to choose between her family and her career, but also between life and death.
Three stars is still as high as I can go for this tale, and that is purely out of respect for Neil Gaimen. In all honesty, I dislike "touchy-feelie" books and this one has "syrup" written all over it, along with more cheesy song lyrics to be subjected to trying to finish the storyline. Gaimen's other works are much better, and if you like his books and his Sandman series, save these little "Death" graphic novels for last. They are not worthy of his other works and should be purchased only to fill in the holes in your collections.
Fantastic art, average writingReview Date: 2004-06-29


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Fantastic Story!Review Date: 2007-01-10
Goblins in the CastleReview Date: 2006-12-19
What would you do if you found a secret passage in your room that led down to a dungeon filled with evil marauding goblins?
Goblins in the Castle is about a boy who does just that. He opens a door he shouldn't, letting out the spirits of a Goblin army. Now he needs to leave the castle and take down the goblins for good. During his adventure he meets people and asks if they will join in his great adventure to defeat the goblins. Oh, did I mention his best friend is a hunchback who whacks people with his teddy bear?
Goblins in the Castle was written by Bruce Coville and illustrated by Katherine Coville. Bruce has written many books you might know like: "Space Brat" and "My Teacher is An Alien."
The Goblins in the CastleReview Date: 2004-11-21
By: Bruce Coville
The book I'm doing this report on is The Goblins in the Castle. It's about a boy named William, a girl named Fuana, and a thing named Igor. In the book William lived in a castle and finds a hidden passage and meets Igor. On Halloween he accidentally let the goblins out of the north tower. Igor said they needed to see Granny Pinch Bottoms. They go and on the way Igor was stolen by goblins and William falls in a pit and meets Fuana, then goes to Granny Pinch Bottom, she gives him items to save the goblin's land. He went and did what she told him and saves goblin land.
I think William is the kind of kid that just wants some attention. He is brave to do what he's told. He's friendly to his friends. He's kind of crazy.
The problem was William opened the north tower door and let the goblins out. Another one is that he doesn't know what to do. The most important one is trying to find the courage to save the goblins.
The solution was the goblins roamed free because William made them good. He finds out what to do from Granny Pinch Bottom. He finds the courage by figuring out what at stake.
I would recommend this book to people that likes a good mystery. I would rate it at a five star book and because it's cool.
14 Year Later, Still A Great TaleReview Date: 2007-01-31
I remember vividly being in second grade and being absolutely tantalized by the day or two it took for me to finish it. It was just a wonderful tale of charming adventure that immediately struck the right chord with me. I'm 21 years old now and I still find myself taking time every year or so to pick up the very copy of the book I purchased when I was 7 to re-aquaint myself with the characters and the adventure and the feeling of being so completely absorbed with a story that can't really be captured beyond grammar school levels that the rest of the world doesn't matter.
This book has stood the test of time for me. It served as a fantastical escape when I was a wee lad and can still provide that exact same charm now as I finish college that I don't believe I'll ever be able to find anywhere else.
Stellar book that will do nothing but encourage young people to read; it's something that's really needed today.
Goblins in the CastleReview Date: 2004-01-08

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Entertaining fluffReview Date: 2007-01-15
Of course, as everyone's taste is different, your mileage may vary.
three delightfully biting vampiric historical Scottish romances Review Date: 2005-08-26
"His Eternal Bride" by Adrienne Basso. In 1321 Anaxandra watches the wonderful Highlander lead his men to a slaughter of the English. Afterward the creature of the night slips into his keep and has her way him. The McCloskey clan blames the death of their chieftain on his bride Callum. They lock her away in an isolated tower where she dreams of seeing her beloved once more. As she begins to believe he still lives in a shadowy place, Callum debates joining him in his realm.
"To Tame the Beast" by Deborah Raleigh. Bane the Beast of MacDonnell is cursed to live a lonely existence so he forces each generation of the Foster clan to give him the oldest daughter when she turns twenty-one. Kathryn will be the next sacrifice shortly, but her younger sister Isobella challenges Bane to leave them alone, but is stunned to find a handsome man rather than a monster. He is shocked that the lass will do what no warrior has done in centuries get into his face and no woman ever before get into his heart.
These are three delightfully biting vampiric historical Scottish romances that will leave the audience thirsting for more bloodsucking hunks and passionate women who tame the beasts.
Harriet Klausner
Great Vampire Romance bookReview Date: 2006-01-16

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RPGReview Date: 2007-09-03
AmazingReview Date: 2007-01-19
People love or hate itReview Date: 2008-01-02
Ok, on the mechanics. A storyteller, and even players, need to know the White Wolf D10 system pretty well to run any of their Storyteller games properly. This becomes more true with Vampire, because this is one of the few games with huge amounts of social powers to listen in on distant conversations, dominate another person's mind or make them love you, or even drive them mad with a glance. With perhaps the exception of Changling, no other White Wolf game requires so many roles in non-combat situations. I do consider this a weakness to some extent since it really does slow down game sessions considerably while the two parties roll, and inevitably counter-attack, and so forth. Frankly, it does seem like there is a roll for everything in Vampire, which is not really the case for many of White Wolf's other storyteller system games.
On the plus side, this game has an amazing backstory. From the fall of man, and more specifically Cain, to modern nights, the history is great. It ties in things from actual history that make this stuff seem almost believable. The only problem I have with this is, to get most of that history you need to shell out some hard cash to get the supplement material. You can easily find yourself lost or just relying on another player on points of Vampire history and society most of the time. Some more development in the base book on this deep history and culture would be appreciated. That said, as long as the ST of your home game is aware of this information, you should be fine.
A comment on the players of this game is needed. A number of reviews have been blasted because they discussed the players being goths or just in general complained about the players. It is a valid point, however. You can't play Vampire by yourself. That is called day-dreaming. Many of the players are devoted fans with deep knowledge of their clans' histories and can tell you all didn't want to know about them. This is not a real problem, but for a new player it can be very daunting. I was fortunate that my first game only had two such people, and one was the ST. If you are the only new player in the game, however, be afraid.
I should also point out, since most of the negative reviews complain about LARPing, this is NOT the Vampire: the Masquerade LARP manual. Go look for Minds Eye Theatre stuff. This is the table top version. If you are more comfortable sitting around a table with your friends with chips and pizza somewhere, this is the version for you.
This game is part of a larger world created by White Wolf. The meta-plot of the World of Darkness has many other games in it. If Vampire isn't your cup of suspiciously red and thick tea, but you enjoy the world or the system, try looking into the other games. Werewolf: the Apocalypse is great for combat oriented folk in defense of nature. Mage: the Ascension is a deep thinking look at subjective reality. Changling: the Dreaming is a call to return imagination to the world. The list goes on. White Wolf's games are not like D&D or some other RPGs. What game you play gives your character preset goals. There are stereotypes, especially in Vampire, to play with. If you haven't tried one of these games yet, Vampire is a good starting place, but if pseudo-political drama-queen blood-suckers ain't your style, move on down the list until you find something you love.
dont take the whinig of Jonnhy truant. Buy this BookReview Date: 2004-12-05
And as for the stupid assumptions of this Jonnhy traunt character he probably hasn't even played the system under a descent game master. His arguments are pethetic as well and heres why.
1)you are of course going to run into a lot of gothic players. if he read the book then he would know that it says you are playing in the gothic punk world of darkness on page# 28 the paragraph labled in BIG BOLD LETERS stating "Gothic punk isperhaps the best way to describe the physical nature of the World of Darkness". So thus endeth that stupid assumption. I think I speek for all of Us Goths out there Christian Goth or not that this is definatly a Highly goth game and that this guy has just insulted the population of Goths.
2) Munchkins, Power gamers, Rules lawers, and Dicers are all varyiants that the Game master should have to syphon through. I know this because I am A GM for vampire, Mage, Werewolf, Shadowrun, and heros unlimited. It even states in the GMs guide that the GM has to take care of that problem and Either remove them or deal with it. Note that comprimises are acceptable.
3) This game is set for mature gamers not for beginners. This jonnhy guy really must of started with it and thought that its rules were to complex. Wrong the rule are simple. you just gotta be smart.
So last Dont take any of the whining gibering of Jonnhy truant. BUY THIS BOOK. Oh yeah and Jonnhy be smarter than the equipment you opperate, or, in this case learn to read the whole book before you try to give a stupid opinion that has no good reasoning. can we say hollow?....... Come on I know you can do it. never mind.
To the rest of you i leave this
Life is short, But death is eternal.
A GURPS Version of WODReview Date: 2004-04-21
However, if you already know GURPS and are interested in playing a vampire then I strongly suggest this book. The rules are clearly laid out for people to read and understand. Though it is not a stand alone product, it's not trying to be. And it allows people who like WOD but who don't want to learn a new system to use a system they already know to play it.
For those unfamiliar with vampire I'll do my best to give a rough over view. There are many different types of vampires known as Clans. Each clan has separate special powers which give them an edge up on one another. Some people find this system to be stereotype based, I have found, however, that the point is not to play a typical Brujah, Tremere, Venture, Lasombra or Toreador (just to name a few), but rather to create one who falls with in the lines of the clan but also is a unique individual. The Storyteller then guides the players though an advanture just like any other roleplaying game.
As for the format of the book it is a bit confusing for those who aren't used to the way White Wolf sets up books. Unlike most WOD books, however, the index is surprising useful and can be used to find just about everything that is needed in the book. I do suggest the use of sticky notes for some sections as quick reference or your can write in the margins if you don't mind writing in books.
One last thing for those with young children, Vampire is an intense rather dark game. It's not happy or light and fluffy. The plays are playing vampires who do kill people, and it is a horror based game. The book is dark and intense and probably not suitable for children under the age of 14.
Related Subjects: Supernatural Vampires
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